Accessibility
Our aim
We build with semantic HTML, real buttons, visible focus outlines, readable contrast on the dark background, and spoken status updates so assistive-technology users can follow the action.
Controls and input
- Start tabbing and a "Skip to main content" link appears first.
- Every game is fully keyboard-playable: arrow keys or WASD to steer, aim, or rotate, and Space to drift, shoot, or pulse.
- Each game also offers a large on-screen control pad for touch and pointer play, and the ship in Meteor Breaker follows your mouse or finger.
- Start, pause, and all site controls are standard buttons operable by keyboard.
For screen readers
Each game has a polite live region that announces scores, waves, and results without moving focus. Controls carry descriptive labels, and form fields pair with labels and spoken error messages.
Look and motion
We use bright neon on a deep-space background for strong contrast, clear focus outlines, and a reduced-motion mode that follows your system setting to quiet animations.
Honest limitations
Drift and Meteor Breaker run at a fixed frame rate that never slows, and neither offers a practice mode, so both are genuinely hard to play with a switch device or slow keyboard input. Star Defense signals an incoming threat by colour and position together, but colour is doing most of the work. Soccer is the most forgiving of the four: nothing moves faster than the goalkeeper, the shot is on your own timing, and you get three misses. If any of this blocks you, tell us and we will prioritise it.
Report a barrier
If any part of Cleverushe is hard to use, email [email protected] or use the Contact page. Telling us the page, device, and browser helps us fix it faster.