Cleverushe

Accessibility

Last updated: 2026. General information, not legal advice.

Where we stand: we want Cleverushe to be playable by as many people as possible, and we treat accessibility as ongoing work rather than a finished checkbox.

Our aim

We build with semantic HTML, real buttons, visible focus outlines, readable contrast on the dark background, and spoken status updates so assistive-technology users can follow the action.

Controls and input

For screen readers

Each game has a polite live region that announces scores, waves, and results without moving focus. Controls carry descriptive labels, and form fields pair with labels and spoken error messages.

Look and motion

We use bright neon on a deep-space background for strong contrast, clear focus outlines, and a reduced-motion mode that follows your system setting to quiet animations.

Honest limitations

Drift and Meteor Breaker run at a fixed frame rate that never slows, and neither offers a practice mode, so both are genuinely hard to play with a switch device or slow keyboard input. Star Defense signals an incoming threat by colour and position together, but colour is doing most of the work. Soccer is the most forgiving of the four: nothing moves faster than the goalkeeper, the shot is on your own timing, and you get three misses. If any of this blocks you, tell us and we will prioritise it.

Report a barrier

If any part of Cleverushe is hard to use, email [email protected] or use the Contact page. Telling us the page, device, and browser helps us fix it faster.